![]() |
![]() |
|||||||||||||
|
|
|||||||||||||
![]() |
![]() How does the game work? Players will select one of several basic character types, each with their own sets of skills and assets. US Space Marines, engineers, doctors, executives and synthetics. A balanced team is critical to mission success! After rules, safety briefings and time for the players to outfit themselves with equipment appropriate to their character, the players enter the simulation accompanied by two game masters. One game master is solely there to handle skill tests and rules questions, the other game master is an "embedded" NPC character to help drive the action forward, enhance the simulation and handle rules issues as required. Players typically have 2-3 skills, associated with their character type. Some skill-tests are resolved automatically by the players themselves through the performance of specific tasks or use of equipment only they possess. Other skills are randomly resolved by the game master using a fast and easy to understand system. During the simulation, players will be threatened by a swarm of mysterious alien horrors. Marines will be equipped with full-automatic weapons to defend themselves and their team mates. Other character types may have limited firearms or may have to resort to boffer weapons or their own reflexes and wits to keep them alive. Teamwork is paramount to survival and success in TerrorWerks. All players will be required to wear safety glasses during the simulation as a safety measure against richochets or stray shots. Player wounds are simulated by velcro-attached "wound flags" that will be snatched and torn away during xenomorph attacks. Your gamemasters are there to handle skill tests but also to monitor safety concerns and keep the game flowing fast and deadly. |
|||||||||||||
©2007 TerrorWerks Productions. Website design by Mark Shireman. Additional graphic design by Amanda and Emilio Graveran. |
||||||||||||||